116class DebugDraw3D :
public Object,
public IScopeStorage<DebugDraw3DScopeConfig, DebugDraw3DScopeConfig::Data> {
121#ifndef DISABLE_DEBUG_RENDERING
122 friend DebugGeometryContainer;
123 friend _DD3D_WorldWatcher;
138 String root_settings_section;
139 const static char *s_use_icosphere;
140 const static char *s_use_icosphere_hd;
141 const static char *s_add_bevel_to_volumetric;
142 const static char *s_default_frustum_scale;
144 const static char *s_default_thickness;
145 const static char *s_default_center_brightness;
146 const static char *s_default_hd_spheres;
147 const static char *s_default_plane_size;
149 const static char *s_render_priority;
150 const static char *s_render_mode;
151 const static char *s_render_fog_disabled;
153 std::vector<SubViewport *> custom_editor_viewports;
156 Ref<DebugDraw3DScopeConfig> default_scoped_config;
158#ifndef DISABLE_DEBUG_RENDERING
159 ProfiledMutex(std::recursive_mutex, datalock,
"3D Geometry lock");
161 struct ScopedPairIdConfig {
165 id(id), scfg(scfg) {}
168 std::unordered_map<uint64_t, std::vector<ScopedPairIdConfig> > scoped_configs;
170 std::unordered_map<uint64_t, std::shared_ptr<DebugDraw3DScopeConfig::Data> > cached_scoped_configs;
171 uint64_t created_scoped_configs = 0;
175 } scoped_stats_3d = {};
178 const std::shared_ptr<DebugDraw3DScopeConfig::Data> scoped_config_for_current_thread()
override;
182 std::vector<std::array<Ref<ArrayMesh>, (int)MeshMaterialVariant::MAX> > shared_generated_meshes;
185 struct ViewportToDebugContainerItem {
187 std::unique_ptr<DebugGeometryContainer> dgcs[(int)MeshMaterialVariant::MAX];
189 ViewportToDebugContainerItem();
190 ViewportToDebugContainerItem(ViewportToDebugContainerItem &&other)
noexcept;
191 ~ViewportToDebugContainerItem();
194 std::unordered_map<uint64_t, ViewportToDebugContainerItem> debug_containers;
195 std::unordered_map<const Viewport *, ViewportToDebugContainerItem *> viewport_to_world_cache;
198 Ref<ShaderMaterial> mesh_shaders[(int)MeshMaterialType::MAX][(
int)MeshMaterialVariant::MAX];
201 void _register_scoped_config(uint64_t p_thread_id, uint64_t p_guard_id,
DebugDraw3DScopeConfig *p_cfg)
override;
202 void _unregister_scoped_config(uint64_t p_thread_id, uint64_t p_guard_id)
override;
203 void _clear_scoped_configs()
override;
205 std::array<Ref<ArrayMesh>, (int)MeshMaterialVariant::MAX> *get_shared_meshes();
206 DebugGeometryContainer *get_debug_container(
const DebugDraw3DScopeConfig::DebugContainerDependent &p_dgcd,
const bool p_generate_new_container);
207 void _register_viewport_world_deferred(uint64_t p_vp,
const uint64_t p_world_id);
208 Viewport *_get_root_world_viewport(Viewport *p_vp);
209 void _remove_debug_container(
const uint64_t &p_world_id);
211 _FORCE_INLINE_ Vector3 get_up_vector(
const Vector3 &p_dir);
212 void add_or_update_line_with_thickness(real_t p_exp_time, std::unique_ptr<Vector3[]> p_lines,
const size_t p_line_count,
const Color &p_col,
const std::function<
void(DelayedRendererLine *)> p_custom_upd =
nullptr);
213 Node *get_root_node();
215 void create_arrow(
const Vector3 &p_a,
const Vector3 &p_b,
const Color &p_color,
const real_t &p_arrow_size,
const bool &p_is_absolute_size,
const real_t &p_duration = 0);
218 void _save_generated_meshes();
225 void set_custom_editor_viewport(std::vector<SubViewport *> p_viewports);
226 std::vector<SubViewport *> get_custom_editor_viewports();
228 Ref<ShaderMaterial> get_material_variant(MeshMaterialType p_type, MeshMaterialVariant p_var);
230 void _load_materials();
231 inline bool _is_enabled_override()
const;
233 void process_start(
double delta);
234 void process_end(
double delta);
235 void physics_process_start(
double p_delta);
236 void physics_process_end(
double p_delta);
238#pragma region Exposed Parameter Values
241 bool debug_enabled =
true;
243 Ref<DebugDraw3DConfig> config;
249 static void _bind_methods();
262#pragma region Configs
289#pragma region Exposed Parameters
291 void set_empty_color(
const Color &col){};
301 bool is_debug_enabled()
const;
305#pragma region Exposed Draw Methods
321#ifndef DISABLE_DEBUG_RENDERING
322#define FAKE_FUNC_IMPL
324#define FAKE_FUNC_IMPL \
340#pragma region Spheres
343 void draw_sphere_base(
const Transform3D &transform,
const Color &color = Colors::empty_color,
const real_t &duration = 0) FAKE_FUNC_IMPL;
354 void draw_sphere(const Vector3 &position, const real_t &radius = 0.5f, const Color &color = Colors::empty_color, const real_t &duration = 0) FAKE_FUNC_IMPL;
364 void draw_sphere_xf(const Transform3D &transform, const Color &color = Colors::empty_color, const real_t &duration = 0) FAKE_FUNC_IMPL;
368#pragma region Cylinders
379 void draw_cylinder(
const Transform3D &transform,
const Color &color = Colors::empty_color,
const real_t &duration = 0) FAKE_FUNC_IMPL;
392 void draw_cylinder_ab(const Vector3 &a, const Vector3 &b, const real_t &radius = 0.5f, const Color &color = Colors::empty_color, const real_t &duration = 0) FAKE_FUNC_IMPL;
412 void draw_box(
const Vector3 &position,
const Quaternion &rotation,
const Vector3 &size,
const Color &color = Colors::empty_color,
const bool &is_box_centered =
false,
const real_t &duration = 0) FAKE_FUNC_IMPL;
428 void draw_box_ab(const Vector3 &a, const Vector3 &b, const Vector3 &up, const Color &color = Colors::empty_color, const
bool &is_ab_diagonal = true, const real_t &duration = 0) FAKE_FUNC_IMPL;
438 void draw_box_xf(const Transform3D &transform, const Color &color = Colors::empty_color, const
bool &is_box_centered = true, const real_t &duration = 0) FAKE_FUNC_IMPL;
447 void draw_aabb(const AABB &aabb, const Color &color = Colors::empty_color, const real_t &duration = 0) FAKE_FUNC_IMPL;
457 void draw_aabb_ab(const Vector3 &a, const Vector3 &b, const Color &color = Colors::empty_color, const real_t &duration = 0) FAKE_FUNC_IMPL;
479 void draw_line_hit(
const Vector3 &start,
const Vector3 &end,
const Vector3 &hit,
const bool &is_hit,
const real_t &hit_size = 0.25f,
const Color &hit_color = Colors::empty_color,
const Color &after_hit_color = Colors::empty_color,
const real_t &duration = 0) FAKE_FUNC_IMPL;
497 void draw_line_hit_offset(const Vector3 &start, const Vector3 &end, const
bool &is_hit, const real_t &unit_offset_of_hit = 0.5f, const real_t &hit_size = 0.25f, const Color &hit_color = Colors::empty_color, const Color &after_hit_color = Colors::empty_color, const real_t &duration = 0) FAKE_FUNC_IMPL;
502 void draw_lines_c(
const std::vector<Vector3> &lines,
const Color &color = Colors::empty_color,
const real_t &duration = 0) FAKE_FUNC_IMPL;
513 void draw_line(const Vector3 &a, const Vector3 &b, const Color &color = Colors::empty_color, const real_t &duration = 0) FAKE_FUNC_IMPL;
526 void draw_ray(const Vector3 &origin, const Vector3 &direction, const real_t &length, const Color &color = Colors::empty_color, const real_t &duration = 0) FAKE_FUNC_IMPL;
537 void draw_lines(const PackedVector3Array &lines, const Color &color = Colors::empty_color, const real_t &duration = 0) FAKE_FUNC_IMPL;
550 void draw_line_path(const PackedVector3Array &path, const Color &color = Colors::empty_color, const real_t &duration = 0) FAKE_FUNC_IMPL;
563 void draw_arrowhead(
const Transform3D &transform,
const Color &color = Colors::empty_color,
const real_t &duration = 0) FAKE_FUNC_IMPL;
577 void draw_arrow(const Vector3 &a, const Vector3 &b, const Color &color = Colors::empty_color, const real_t &arrow_size = 0.5f, const
bool &is_absolute_size = false, const real_t &duration = 0) FAKE_FUNC_IMPL;
590 void draw_arrow_ray(const Vector3 &origin, const Vector3 &direction, const real_t &length, const Color &color = Colors::empty_color, const real_t &arrow_size = 0.5f, const
bool &is_absolute_size = false, const real_t &duration = 0) FAKE_FUNC_IMPL;
603 void draw_arrow_path(const PackedVector3Array &path, const Color &color = Colors::empty_color, const real_t &arrow_size = 0.75f, const
bool &is_absolute_size = true, const real_t &duration = 0) FAKE_FUNC_IMPL;
622 void draw_point_path(
const PackedVector3Array &path,
const PointType type = PointType::POINT_TYPE_SQUARE,
const real_t &size = 0.25f,
const Color &points_color = Colors::empty_color,
const Color &lines_color = Colors::empty_color,
const real_t &duration = 0) FAKE_FUNC_IMPL;
640 void draw_points(
const PackedVector3Array &points,
const PointType type = PointType::POINT_TYPE_SQUARE,
const real_t &size = 0.25f,
const Color &color = Colors::empty_color,
const real_t &duration = 0) FAKE_FUNC_IMPL;
650 void draw_square(const Vector3 &position, const real_t &size = 0.2f, const Color &color = Colors::empty_color, const real_t &duration = 0) FAKE_FUNC_IMPL;
664 void draw_plane(const Plane &plane, const Color &color = Colors::empty_color, const Vector3 &anchor_point = Vector3(INFINITY, INFINITY, INFINITY), const real_t &duration = 0) FAKE_FUNC_IMPL;
675 void draw_position(const Transform3D &transform, const Color &color = Colors::empty_color, const real_t &duration = 0) FAKE_FUNC_IMPL;
689 void draw_gizmo(const Transform3D &transform, const Color &color = Colors::empty_color, const
bool &is_centered = false, const real_t &duration = 0) FAKE_FUNC_IMPL;
704 void draw_grid(const Vector3 &origin, const Vector3 &x_size, const Vector3 &y_size, const Vector2i &subdivision, const Color &color = Colors::empty_color, const
bool &is_centered = true, const real_t &duration = 0) FAKE_FUNC_IMPL;
717 void draw_grid_xf(const Transform3D &transform, const Vector2i &p_subdivision, const Color &color = Colors::empty_color, const
bool &is_centered = true, const real_t &duration = 0) FAKE_FUNC_IMPL;
719#pragma region Camera Frustum
722 void draw_camera_frustum_planes_c(
const std::array<Plane, 6> &planes,
const Color &color = Colors::empty_color,
const real_t &duration = 0) FAKE_FUNC_IMPL;
732 void draw_camera_frustum(const class godot::Camera3D *camera, const Color &color = Colors::empty_color, const real_t &duration = 0) FAKE_FUNC_IMPL;
741 void draw_camera_frustum_planes(const Array &camera_frustum, const Color &color = Colors::empty_color, const real_t &duration = 0) FAKE_FUNC_IMPL;