32 int32_t geometry_render_layers = 1;
33 bool freeze_3d_render =
false;
34 bool visible_instance_bounds =
false;
35 CullingMode frustum_culling_mode = CullingMode::FRUSTUM_PRECISE;
36 real_t frustum_length_scale = 1;
37 bool force_use_camera_from_scene =
false;
38 Color line_hit_color = Colors::red;
39 Color line_after_hit_color = Colors::green;
43 static void _bind_methods();
51 NAPI
bool is_freeze_3d_render()
const;
58 NAPI
bool is_visible_instance_bounds()
const;
70 NAPI
bool is_use_frustum_culling()
const;
82 NAPI real_t get_frustum_length_scale()
const;
88 NAPI
bool is_force_use_camera_from_scene()
const;
95 NAPI int32_t get_geometry_render_layers()
const;
101 NAPI godot::Color get_line_hit_color()
const;
107 NAPI godot::Color get_line_after_hit_color()
const;