Debug Draw 3D 1.7.1
Draw 3D debug graphics and 2D overlays with this add-on.
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DebugDraw3D Member List

This is the complete list of members for DebugDraw3D, including all inherited members.

clear_all()DebugDraw3D
created (defined in DebugDraw3D)DebugDraw3D
DebugDraw3D() (defined in DebugDraw3D)DebugDraw3D
draw_aabb(const godot::AABB &aabb, const godot::Color &color=Colors::empty_color, const real_t &duration=0) FAKE_FUNC_IMPLDebugDraw3D
draw_aabb_ab(const godot::Vector3 &a, const godot::Vector3 &b, const godot::Color &color=Colors::empty_color, const real_t &duration=0) FAKE_FUNC_IMPLDebugDraw3D
draw_arrow(const godot::Vector3 &a, const godot::Vector3 &b, const godot::Color &color=Colors::empty_color, const real_t &arrow_size=0.5f, const bool &is_absolute_size=false, const real_t &duration=0) FAKE_FUNC_IMPLDebugDraw3D
draw_arrow_path(const godot::PackedVector3Array &path, const godot::Color &color=Colors::empty_color, const real_t &arrow_size=0.75f, const bool &is_absolute_size=true, const real_t &duration=0) FAKE_FUNC_IMPLDebugDraw3D
draw_arrow_ray(const godot::Vector3 &origin, const godot::Vector3 &direction, const real_t &length, const godot::Color &color=Colors::empty_color, const real_t &arrow_size=0.5f, const bool &is_absolute_size=false, const real_t &duration=0) FAKE_FUNC_IMPLDebugDraw3D
draw_arrowhead(const godot::Transform3D &transform, const godot::Color &color=Colors::empty_color, const real_t &duration=0) FAKE_FUNC_IMPLDebugDraw3D
draw_box(const godot::Vector3 &position, const godot::Quaternion &rotation, const godot::Vector3 &size, const godot::Color &color=Colors::empty_color, const bool &is_box_centered=false, const real_t &duration=0) FAKE_FUNC_IMPLDebugDraw3D
draw_box_ab(const godot::Vector3 &a, const godot::Vector3 &b, const godot::Vector3 &up, const godot::Color &color=Colors::empty_color, const bool &is_ab_diagonal=true, const real_t &duration=0) FAKE_FUNC_IMPLDebugDraw3D
draw_box_xf(const godot::Transform3D &transform, const godot::Color &color=Colors::empty_color, const bool &is_box_centered=true, const real_t &duration=0) FAKE_FUNC_IMPLDebugDraw3D
draw_camera_frustum(const class godot::Camera3D *camera, const godot::Color &color=Colors::empty_color, const real_t &duration=0) FAKE_FUNC_IMPLDebugDraw3D
draw_camera_frustum_planes(const godot::Array &camera_frustum, const godot::Color &color=Colors::empty_color, const real_t &duration=0) FAKE_FUNC_IMPLDebugDraw3D
draw_capsule(const godot::Vector3 &position, const godot::Quaternion &rotation, const real_t &radius, const real_t &height, const godot::Color &color=Colors::empty_color, const real_t &duration=0) FAKE_FUNC_IMPLDebugDraw3D
draw_capsule_ab(const godot::Vector3 &a, const godot::Vector3 &b, const real_t &radius=0.5f, const godot::Color &color=Colors::empty_color, const real_t &duration=0) FAKE_FUNC_IMPLDebugDraw3D
draw_cylinder(const godot::Transform3D &transform, const godot::Color &color=Colors::empty_color, const real_t &duration=0) FAKE_FUNC_IMPLDebugDraw3D
draw_cylinder_ab(const godot::Vector3 &a, const godot::Vector3 &b, const real_t &radius=0.5f, const godot::Color &color=Colors::empty_color, const real_t &duration=0) FAKE_FUNC_IMPLDebugDraw3D
draw_gizmo(const godot::Transform3D &transform, const godot::Color &color=Colors::empty_color, const bool &is_centered=false, const real_t &duration=0) FAKE_FUNC_IMPLDebugDraw3D
draw_grid(const godot::Vector3 &origin, const godot::Vector3 &x_size, const godot::Vector3 &y_size, const godot::Vector2i &subdivision, const godot::Color &color=Colors::empty_color, const bool &is_centered=true, const real_t &duration=0) FAKE_FUNC_IMPLDebugDraw3D
draw_grid_xf(const godot::Transform3D &transform, const godot::Vector2i &p_subdivision, const godot::Color &color=Colors::empty_color, const bool &is_centered=true, const real_t &duration=0) FAKE_FUNC_IMPLDebugDraw3D
draw_line(const godot::Vector3 &a, const godot::Vector3 &b, const godot::Color &color=Colors::empty_color, const real_t &duration=0) FAKE_FUNC_IMPLDebugDraw3D
draw_line_hit(const godot::Vector3 &start, const godot::Vector3 &end, const godot::Vector3 &hit, const bool &is_hit, const real_t &hit_size=0.25f, const godot::Color &hit_color=Colors::empty_color, const godot::Color &after_hit_color=Colors::empty_color, const real_t &duration=0) FAKE_FUNC_IMPLDebugDraw3D
draw_line_hit_offset(const godot::Vector3 &start, const godot::Vector3 &end, const bool &is_hit, const real_t &unit_offset_of_hit=0.5f, const real_t &hit_size=0.25f, const godot::Color &hit_color=Colors::empty_color, const godot::Color &after_hit_color=Colors::empty_color, const real_t &duration=0) FAKE_FUNC_IMPLDebugDraw3D
draw_line_path(const godot::PackedVector3Array &path, const godot::Color &color=Colors::empty_color, const real_t &duration=0) FAKE_FUNC_IMPLDebugDraw3D
draw_lines(const godot::PackedVector3Array &lines, const godot::Color &color=Colors::empty_color, const real_t &duration=0) FAKE_FUNC_IMPLDebugDraw3D
draw_plane(const godot::Plane &plane, const godot::Color &color=Colors::empty_color, const godot::Vector3 &anchor_point=godot::Vector3(INFINITY, INFINITY, INFINITY), const real_t &duration=0) FAKE_FUNC_IMPLDebugDraw3D
draw_point_path(const godot::PackedVector3Array &path, const DebugDraw3D::PointType type=PointType::POINT_TYPE_SQUARE, const real_t &size=0.25f, const godot::Color &points_color=Colors::empty_color, const godot::Color &lines_color=Colors::empty_color, const real_t &duration=0) FAKE_FUNC_IMPLDebugDraw3D
draw_points(const godot::PackedVector3Array &points, const DebugDraw3D::PointType type=DebugDraw3D::PointType::POINT_TYPE_SQUARE, const real_t &size=0.25f, const godot::Color &color=Colors::empty_color, const real_t &duration=0) FAKE_FUNC_IMPLDebugDraw3D
draw_position(const godot::Transform3D &transform, const godot::Color &color=Colors::empty_color, const real_t &duration=0) FAKE_FUNC_IMPLDebugDraw3D
draw_ray(const godot::Vector3 &origin, const godot::Vector3 &direction, const real_t &length, const godot::Color &color=Colors::empty_color, const real_t &duration=0) FAKE_FUNC_IMPLDebugDraw3D
draw_sphere(const godot::Vector3 &position, const real_t &radius=0.5f, const godot::Color &color=Colors::empty_color, const real_t &duration=0) FAKE_FUNC_IMPLDebugDraw3D
draw_sphere_xf(const godot::Transform3D &transform, const godot::Color &color=Colors::empty_color, const real_t &duration=0) FAKE_FUNC_IMPLDebugDraw3D
draw_square(const godot::Vector3 &position, const real_t &size=0.2f, const godot::Color &color=Colors::empty_color, const real_t &duration=0) FAKE_FUNC_IMPLDebugDraw3D
draw_text(const godot::Vector3 &position, const godot::String text, const int size=32, const godot::Color &color=Colors::empty_color, const real_t &duration=0) FAKE_FUNC_IMPLDebugDraw3D
get_config() constDebugDraw3D
get_empty_color() constDebugDraw3D
get_render_stats()DebugDraw3D
get_render_stats_for_world(godot::Viewport *viewport)DebugDraw3D
get_singleton()DebugDraw3Dinlinestatic
is_debug_enabled() const (defined in DebugDraw3D)DebugDraw3D
new_scoped_config()DebugDraw3D
orphans (defined in DebugDraw3D)DebugDraw3D
POINT_TYPE_SPHERE enum value (defined in DebugDraw3D)DebugDraw3D
POINT_TYPE_SQUARE enum value (defined in DebugDraw3D)DebugDraw3D
PointType enum nameDebugDraw3D
regenerate_geometry_meshes()DebugDraw3D
scoped_config() overrideDebugDraw3D
set_config(Ref< DebugDraw3DConfig > cfg)DebugDraw3D
set_debug_enabled(const bool &state)DebugDraw3D
~DebugDraw3D() (defined in DebugDraw3D)DebugDraw3D