31 int32_t geometry_render_layers = 1;
32 bool freeze_3d_render =
false;
33 bool visible_instance_bounds =
false;
34 CullingMode frustum_culling_mode = CullingMode::FRUSTUM_PRECISE;
35 real_t frustum_length_scale = 0;
36 bool force_use_camera_from_scene =
false;
37 Color line_hit_color = Colors::red;
38 Color line_after_hit_color = Colors::green;
42 static void _bind_methods();
50 bool is_freeze_3d_render()
const;
57 bool is_visible_instance_bounds()
const;
69 bool is_use_frustum_culling()
const;
81 real_t get_frustum_length_scale()
const;
87 bool is_force_use_camera_from_scene()
const;
94 int32_t get_geometry_render_layers()
const;
100 Color get_line_hit_color()
const;
106 Color get_line_after_hit_color()
const;