21    int32_t geometry_render_layers = 1;
 
   22    bool freeze_3d_render = 
false;
 
   23    bool visible_instance_bounds = 
false;
 
   24    bool use_frustum_culling = 
true;
 
   25    real_t frustum_length_scale = 0;
 
   26    bool force_use_camera_from_scene = 
false;
 
   27    Color line_hit_color = Colors::red;
 
   28    Color line_after_hit_color = Colors::green;
 
   32    static void _bind_methods();
 
   40    bool is_freeze_3d_render() 
const;
 
   47    bool is_visible_instance_bounds() 
const;
 
   57    bool is_use_frustum_culling() 
const;
 
   63    real_t get_frustum_length_scale() 
const;
 
   69    bool is_force_use_camera_from_scene() 
const;
 
   76    int32_t get_geometry_render_layers() 
const;
 
   82    Color get_line_hit_color() 
const;
 
   88    Color get_line_after_hit_color() 
const;