21 int32_t geometry_render_layers = 1;
22 bool freeze_3d_render =
false;
23 bool visible_instance_bounds =
false;
24 bool use_frustum_culling =
true;
25 real_t frustum_length_scale = 0;
26 bool force_use_camera_from_scene =
false;
27 Color line_hit_color = Colors::red;
28 Color line_after_hit_color = Colors::green;
32 static void _bind_methods();
40 bool is_freeze_3d_render()
const;
47 bool is_visible_instance_bounds()
const;
53 bool is_use_frustum_culling()
const;
59 real_t get_frustum_length_scale()
const;
65 bool is_force_use_camera_from_scene()
const;
72 int32_t get_geometry_render_layers()
const;
78 Color get_line_hit_color()
const;
84 Color get_line_after_hit_color()
const;