Debug Draw 3D (and 2D) 1.4.4
Draw 3D debug graphics and 2D overlays with this add-on.
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debug_draw_3d.h
1#pragma once
2
3#include "common/colors.h"
4#include "common/i_scope_storage.h"
5#include "config_scope_3d.h"
6#include "render_instances_enums.h"
7#include "utils/profiler.h"
8
9#include <map>
10#include <memory>
11#include <mutex>
12
13GODOT_WARNING_DISABLE()
14#include <godot_cpp/classes/array_mesh.hpp>
15#include <godot_cpp/classes/node3d.hpp>
16#include <godot_cpp/classes/shader.hpp>
17#include <godot_cpp/classes/shader_material.hpp>
18#include <godot_cpp/classes/sub_viewport.hpp>
19GODOT_WARNING_RESTORE()
20using namespace godot;
21
22class DebugDraw3D;
23class DataGraphManager;
27
28#ifndef DISABLE_DEBUG_RENDERING
29class DebugGeometryContainer;
30struct DelayedRendererLine;
31#endif
32
34enum class MeshMaterialType : char {
35 Wireframe,
36 Billboard,
37 Plane,
38 Extendable,
39 MAX,
40};
41
43enum class MeshMaterialVariant : char {
44 Normal,
45 NoDepth,
46 MAX,
47};
48
49#ifndef DISABLE_DEBUG_RENDERING
51class _DD3D_WorldWatcher : public Node3D {
52 GDCLASS(_DD3D_WorldWatcher, Node3D)
53protected:
54 DebugDraw3D *m_owner = nullptr;
55 uint64_t m_world_id;
56 static void _bind_methods(){};
57
58public:
59 virtual void _process(double p_delta) override;
60 virtual void _notification(int p_what);
61
62 _DD3D_WorldWatcher() :
63 m_world_id() {}
64 _DD3D_WorldWatcher(DebugDraw3D *p_root, uint64_t p_world_id);
65};
66
67#endif
68
116class DebugDraw3D : public Object, public IScopeStorage<DebugDraw3DScopeConfig, DebugDraw3DScopeConfig::Data> {
117 GDCLASS(DebugDraw3D, Object)
118
119 friend DebugDrawManager;
120
121#ifndef DISABLE_DEBUG_RENDERING
122 friend DebugGeometryContainer;
123 friend _DD3D_WorldWatcher;
124#endif
125
126public:
130 enum PointType : int {
131 POINT_TYPE_SQUARE,
132 POINT_TYPE_SPHERE,
133 };
134
135private:
136 static DebugDraw3D *singleton;
137
138 String root_settings_section;
139 const static char *s_use_icosphere;
140 const static char *s_use_icosphere_hd;
141 const static char *s_add_bevel_to_volumetric;
142 const static char *s_default_frustum_scale;
143
144 const static char *s_default_thickness;
145 const static char *s_default_center_brightness;
146 const static char *s_default_hd_spheres;
147 const static char *s_default_plane_size;
148
149 const static char *s_render_priority;
150 const static char *s_render_mode;
151 const static char *s_render_fog_disabled;
152
153 std::vector<SubViewport *> custom_editor_viewports;
154 DebugDrawManager *root_node = nullptr;
155
156 Ref<DebugDraw3DScopeConfig> default_scoped_config;
157
158#ifndef DISABLE_DEBUG_RENDERING
159 ProfiledMutex(std::recursive_mutex, datalock, "3D Geometry lock");
160
161 typedef std::pair<uint64_t, DebugDraw3DScopeConfig *> ScopedPairIdConfig;
162 // stores thread id and array of id's with ptrs
163 std::unordered_map<uint64_t, std::vector<ScopedPairIdConfig> > scoped_configs;
164 // stores thread id and most recent config
165 std::unordered_map<uint64_t, std::shared_ptr<DebugDraw3DScopeConfig::Data> > cached_scoped_configs;
166 uint64_t created_scoped_configs = 0;
167 struct {
168 uint64_t created;
169 uint64_t orphans;
170 } scoped_stats_3d = {};
171
172 // Inherited via IScopeStorage
173 const std::shared_ptr<DebugDraw3DScopeConfig::Data> scoped_config_for_current_thread() override;
174
175 // Meshes
177 std::vector<std::array<Ref<ArrayMesh>, 2> > shared_generated_meshes;
179 std::unordered_map<uint64_t, std::shared_ptr<DebugGeometryContainer>[2]> debug_containers;
180 struct viewportToWorldCache {
181 uint64_t world_id = 0;
182 std::shared_ptr<DebugGeometryContainer> dgcs[2];
183 };
184 std::unordered_map<const Viewport *, viewportToWorldCache> viewport_to_world_cache;
185
186 // Default materials and shaders
187 Ref<ShaderMaterial> mesh_shaders[(int)MeshMaterialType::MAX][(int)MeshMaterialVariant::MAX];
188
189 // Inherited via IScopeStorage
190 void _register_scoped_config(uint64_t p_thread_id, uint64_t p_guard_id, DebugDraw3DScopeConfig *p_cfg) override;
191 void _unregister_scoped_config(uint64_t p_thread_id, uint64_t p_guard_id) override;
192 void _clear_scoped_configs() override;
193
194 std::array<Ref<ArrayMesh>, 2> *get_shared_meshes();
195 std::shared_ptr<DebugGeometryContainer> create_debug_container(bool p_no_depth_test);
196 std::shared_ptr<DebugGeometryContainer> get_debug_container(const DebugDraw3DScopeConfig::DebugContainerDependent &p_dgcd, const bool p_generate_new_container);
197 void _register_viewport_world_deferred(uint64_t /*Viewport * */ p_vp, const uint64_t p_world_id);
198 Viewport *_get_root_world_viewport(Viewport *p_vp);
199 void _remove_debug_container(const uint64_t &p_world_id);
200
201 _FORCE_INLINE_ Vector3 get_up_vector(const Vector3 &p_dir);
202 void add_or_update_line_with_thickness(real_t p_exp_time, std::unique_ptr<Vector3[]> p_lines, const size_t p_line_count, const Color &p_col, const std::function<void(DelayedRendererLine *)> p_custom_upd = nullptr);
203 Node *get_root_node();
204
205 void create_arrow(const Vector3 &p_a, const Vector3 &p_b, const Color &p_color, const real_t &p_arrow_size, const bool &p_is_absolute_size, const real_t &p_duration = 0);
206
207#endif
208
209 void init(DebugDrawManager *p_root);
210
211 void set_custom_editor_viewport(std::vector<SubViewport *> p_viewports);
212 std::vector<SubViewport *> get_custom_editor_viewports();
213
214 Ref<ShaderMaterial> get_material_variant(MeshMaterialType p_type, MeshMaterialVariant p_var);
215
216 void _load_materials();
217 inline bool _is_enabled_override() const;
218
219 void process(double p_delta);
220 void physics_process_start(double p_delta);
221 void physics_process_end(double p_delta);
222
223#pragma region Exposed Parameter Values
224
226 bool debug_enabled = true;
227
228 Ref<DebugDraw3DConfig> config;
229
230#pragma endregion // Exposed Parameter Values
231
232protected:
234 static void _bind_methods();
235
236public:
237 DebugDraw3D();
238 ~DebugDraw3D();
239
244 return singleton;
245 };
246
247#pragma region Configs
255 Ref<DebugDraw3DScopeConfig> new_scoped_config();
261 Ref<DebugDraw3DScopeConfig> scoped_config() override;
262
266 void set_config(Ref<DebugDraw3DConfig> cfg);
270 Ref<DebugDraw3DConfig> get_config() const;
271
272#pragma endregion // Configs
273
274#pragma region Exposed Parameters
276 void set_empty_color(const Color &col){};
280 Color get_empty_color() const;
281
285 void set_debug_enabled(const bool &state);
286 bool is_debug_enabled() const;
287
288#pragma endregion // Exposed Parametes
289
290#pragma region Exposed Draw Methods
291
297 Ref<DebugDraw3DStats> get_render_stats();
298
304 Ref<DebugDraw3DStats> get_render_stats_for_world(Viewport *viewport);
305
306#ifndef DISABLE_DEBUG_RENDERING
307#define FAKE_FUNC_IMPL
308#else
309#define FAKE_FUNC_IMPL \
310 {}
311#endif
312
319
323 void clear_all();
324
325#pragma region Spheres
326
328 void draw_sphere_base(const Transform3D &transform, const Color &color = Colors::empty_color, const real_t &duration = 0) FAKE_FUNC_IMPL;
339 void draw_sphere(const Vector3 &position, const real_t &radius = 0.5f, const Color &color = Colors::empty_color, const real_t &duration = 0) FAKE_FUNC_IMPL;
349 void draw_sphere_xf(const Transform3D &transform, const Color &color = Colors::empty_color, const real_t &duration = 0) FAKE_FUNC_IMPL;
350
351#pragma endregion // Spheres
352
353#pragma region Cylinders
354
364 void draw_cylinder(const Transform3D &transform, const Color &color = Colors::empty_color, const real_t &duration = 0) FAKE_FUNC_IMPL;
365
377 void draw_cylinder_ab(const Vector3 &a, const Vector3 &b, const real_t &radius = 0.5f, const Color &color = Colors::empty_color, const real_t &duration = 0) FAKE_FUNC_IMPL;
378
379#pragma endregion // Cylinders
380
381#pragma region Boxes
382
397 void draw_box(const Vector3 &position, const Quaternion &rotation, const Vector3 &size, const Color &color = Colors::empty_color, const bool &is_box_centered = false, const real_t &duration = 0) FAKE_FUNC_IMPL;
398
413 void draw_box_ab(const Vector3 &a, const Vector3 &b, const Vector3 &up, const Color &color = Colors::empty_color, const bool &is_ab_diagonal = true, const real_t &duration = 0) FAKE_FUNC_IMPL;
414
423 void draw_box_xf(const Transform3D &transform, const Color &color = Colors::empty_color, const bool &is_box_centered = true, const real_t &duration = 0) FAKE_FUNC_IMPL;
424
432 void draw_aabb(const AABB &aabb, const Color &color = Colors::empty_color, const real_t &duration = 0) FAKE_FUNC_IMPL;
433
442 void draw_aabb_ab(const Vector3 &a, const Vector3 &b, const Color &color = Colors::empty_color, const real_t &duration = 0) FAKE_FUNC_IMPL;
443
444#pragma endregion // Boxes
445
446#pragma region Lines
447
464 void draw_line_hit(const Vector3 &start, const Vector3 &end, const Vector3 &hit, const bool &is_hit, const real_t &hit_size = 0.25f, const Color &hit_color = Colors::empty_color, const Color &after_hit_color = Colors::empty_color, const real_t &duration = 0) FAKE_FUNC_IMPL;
465
482 void draw_line_hit_offset(const Vector3 &start, const Vector3 &end, const bool &is_hit, const real_t &unit_offset_of_hit = 0.5f, const real_t &hit_size = 0.25f, const Color &hit_color = Colors::empty_color, const Color &after_hit_color = Colors::empty_color, const real_t &duration = 0) FAKE_FUNC_IMPL;
483
484#pragma region Normal
485
487 void draw_lines_c(const std::vector<Vector3> &lines, const Color &color = Colors::empty_color, const real_t &duration = 0) FAKE_FUNC_IMPL;
498 void draw_line(const Vector3 &a, const Vector3 &b, const Color &color = Colors::empty_color, const real_t &duration = 0) FAKE_FUNC_IMPL;
499
511 void draw_ray(const Vector3 &origin, const Vector3 &direction, const real_t &length, const Color &color = Colors::empty_color, const real_t &duration = 0) FAKE_FUNC_IMPL;
512
522 void draw_lines(const PackedVector3Array &lines, const Color &color = Colors::empty_color, const real_t &duration = 0) FAKE_FUNC_IMPL;
523
535 void draw_line_path(const PackedVector3Array &path, const Color &color = Colors::empty_color, const real_t &duration = 0) FAKE_FUNC_IMPL;
536
537#pragma endregion // Normal
538
539#pragma region Arrows
540
548 void draw_arrowhead(const Transform3D &transform, const Color &color = Colors::empty_color, const real_t &duration = 0) FAKE_FUNC_IMPL;
549
562 void draw_arrow(const Vector3 &a, const Vector3 &b, const Color &color = Colors::empty_color, const real_t &arrow_size = 0.5f, const bool &is_absolute_size = false, const real_t &duration = 0) FAKE_FUNC_IMPL;
563
575 void draw_arrow_ray(const Vector3 &origin, const Vector3 &direction, const real_t &length, const Color &color = Colors::empty_color, const real_t &arrow_size = 0.5f, const bool &is_absolute_size = false, const real_t &duration = 0) FAKE_FUNC_IMPL;
576
588 void draw_arrow_path(const PackedVector3Array &path, const Color &color = Colors::empty_color, const real_t &arrow_size = 0.75f, const bool &is_absolute_size = true, const real_t &duration = 0) FAKE_FUNC_IMPL;
589
590#pragma endregion // Arrows
591#pragma region Points
592
607 void draw_point_path(const PackedVector3Array &path, const PointType type = PointType::POINT_TYPE_SQUARE, const real_t &size = 0.25f, const Color &points_color = Colors::empty_color, const Color &lines_color = Colors::empty_color, const real_t &duration = 0) FAKE_FUNC_IMPL;
608
609#pragma endregion // Points
610#pragma endregion // Lines
611
612#pragma region Misc
613
625 void draw_points(const PackedVector3Array &points, const PointType type = PointType::POINT_TYPE_SQUARE, const real_t &size = 0.25f, const Color &color = Colors::empty_color, const real_t &duration = 0) FAKE_FUNC_IMPL;
626
635 void draw_square(const Vector3 &position, const real_t &size = 0.2f, const Color &color = Colors::empty_color, const real_t &duration = 0) FAKE_FUNC_IMPL;
636
649 void draw_plane(const Plane &plane, const Color &color = Colors::empty_color, const Vector3 &anchor_point = Vector3(INFINITY, INFINITY, INFINITY), const real_t &duration = 0) FAKE_FUNC_IMPL;
650
660 void draw_position(const Transform3D &transform, const Color &color = Colors::empty_color, const real_t &duration = 0) FAKE_FUNC_IMPL;
661
674 void draw_gizmo(const Transform3D &transform, const Color &color = Colors::empty_color, const bool &is_centered = false, const real_t &duration = 0) FAKE_FUNC_IMPL;
675
689 void draw_grid(const Vector3 &origin, const Vector3 &x_size, const Vector3 &y_size, const Vector2i &subdivision, const Color &color = Colors::empty_color, const bool &is_centered = true, const real_t &duration = 0) FAKE_FUNC_IMPL;
690
702 void draw_grid_xf(const Transform3D &transform, const Vector2i &p_subdivision, const Color &color = Colors::empty_color, const bool &is_centered = true, const real_t &duration = 0) FAKE_FUNC_IMPL;
703
704#pragma region Camera Frustum
705
707 void draw_camera_frustum_planes_c(const std::array<Plane, 6> &planes, const Color &color = Colors::empty_color, const real_t &duration = 0) FAKE_FUNC_IMPL;
717 void draw_camera_frustum(const class godot::Camera3D *camera, const Color &color = Colors::empty_color, const real_t &duration = 0) FAKE_FUNC_IMPL;
718
726 void draw_camera_frustum_planes(const Array &camera_frustum, const Color &color = Colors::empty_color, const real_t &duration = 0) FAKE_FUNC_IMPL;
727
728#pragma endregion // Camera Frustum
729
730#pragma endregion // Misc
731#pragma endregion // Exposed Draw Methods
732
733#undef FAKE_FUNC_IMPL
734};
735
736VARIANT_ENUM_CAST(DebugDraw3D::PointType);
This is a class for storing part of the DebugDraw3D configuration.
Definition config_3d.h:17
This class is used to override scope parameters for DebugDraw3D.
Definition config_scope_3d.h:58
You can get statistics about 3D rendering from this class.
Definition stats_3d.h:24
Singleton class for calling debugging 3D methods.
Definition debug_draw_3d.h:116
void draw_line(const Vector3 &a, const Vector3 &b, const Color &color=Colors::empty_color, const real_t &duration=0) FAKE_FUNC_IMPL
void draw_points(const PackedVector3Array &points, const PointType type=PointType::POINT_TYPE_SQUARE, const real_t &size=0.25f, const Color &color=Colors::empty_color, const real_t &duration=0) FAKE_FUNC_IMPL
void draw_camera_frustum_planes(const Array &camera_frustum, const Color &color=Colors::empty_color, const real_t &duration=0) FAKE_FUNC_IMPL
void draw_square(const Vector3 &position, const real_t &size=0.2f, const Color &color=Colors::empty_color, const real_t &duration=0) FAKE_FUNC_IMPL
void draw_cylinder_ab(const Vector3 &a, const Vector3 &b, const real_t &radius=0.5f, const Color &color=Colors::empty_color, const real_t &duration=0) FAKE_FUNC_IMPL
void draw_grid_xf(const Transform3D &transform, const Vector2i &p_subdivision, const Color &color=Colors::empty_color, const bool &is_centered=true, const real_t &duration=0) FAKE_FUNC_IMPL
void draw_arrow_ray(const Vector3 &origin, const Vector3 &direction, const real_t &length, const Color &color=Colors::empty_color, const real_t &arrow_size=0.5f, const bool &is_absolute_size=false, const real_t &duration=0) FAKE_FUNC_IMPL
void draw_box_ab(const Vector3 &a, const Vector3 &b, const Vector3 &up, const Color &color=Colors::empty_color, const bool &is_ab_diagonal=true, const real_t &duration=0) FAKE_FUNC_IMPL
void draw_camera_frustum(const class godot::Camera3D *camera, const Color &color=Colors::empty_color, const real_t &duration=0) FAKE_FUNC_IMPL
void set_debug_enabled(const bool &state)
void draw_aabb(const AABB &aabb, const Color &color=Colors::empty_color, const real_t &duration=0) FAKE_FUNC_IMPL
void clear_all()
void draw_cylinder(const Transform3D &transform, const Color &color=Colors::empty_color, const real_t &duration=0) FAKE_FUNC_IMPL
void draw_ray(const Vector3 &origin, const Vector3 &direction, const real_t &length, const Color &color=Colors::empty_color, const real_t &duration=0) FAKE_FUNC_IMPL
void regenerate_geometry_meshes()
Ref< DebugDraw3DConfig > get_config() const
void draw_line_hit(const Vector3 &start, const Vector3 &end, const Vector3 &hit, const bool &is_hit, const real_t &hit_size=0.25f, const Color &hit_color=Colors::empty_color, const Color &after_hit_color=Colors::empty_color, const real_t &duration=0) FAKE_FUNC_IMPL
void draw_line_path(const PackedVector3Array &path, const Color &color=Colors::empty_color, const real_t &duration=0) FAKE_FUNC_IMPL
void draw_sphere(const Vector3 &position, const real_t &radius=0.5f, const Color &color=Colors::empty_color, const real_t &duration=0) FAKE_FUNC_IMPL
void draw_aabb_ab(const Vector3 &a, const Vector3 &b, const Color &color=Colors::empty_color, const real_t &duration=0) FAKE_FUNC_IMPL
PointType
Definition debug_draw_3d.h:130
void draw_arrow_path(const PackedVector3Array &path, const Color &color=Colors::empty_color, const real_t &arrow_size=0.75f, const bool &is_absolute_size=true, const real_t &duration=0) FAKE_FUNC_IMPL
void draw_box(const Vector3 &position, const Quaternion &rotation, const Vector3 &size, const Color &color=Colors::empty_color, const bool &is_box_centered=false, const real_t &duration=0) FAKE_FUNC_IMPL
Ref< DebugDraw3DScopeConfig > new_scoped_config()
Color get_empty_color() const
Ref< DebugDraw3DStats > get_render_stats()
Ref< DebugDraw3DScopeConfig > scoped_config() override
void draw_grid(const Vector3 &origin, const Vector3 &x_size, const Vector3 &y_size, const Vector2i &subdivision, const Color &color=Colors::empty_color, const bool &is_centered=true, const real_t &duration=0) FAKE_FUNC_IMPL
void draw_gizmo(const Transform3D &transform, const Color &color=Colors::empty_color, const bool &is_centered=false, const real_t &duration=0) FAKE_FUNC_IMPL
void draw_line_hit_offset(const Vector3 &start, const Vector3 &end, const bool &is_hit, const real_t &unit_offset_of_hit=0.5f, const real_t &hit_size=0.25f, const Color &hit_color=Colors::empty_color, const Color &after_hit_color=Colors::empty_color, const real_t &duration=0) FAKE_FUNC_IMPL
void draw_plane(const Plane &plane, const Color &color=Colors::empty_color, const Vector3 &anchor_point=Vector3(INFINITY, INFINITY, INFINITY), const real_t &duration=0) FAKE_FUNC_IMPL
void draw_lines(const PackedVector3Array &lines, const Color &color=Colors::empty_color, const real_t &duration=0) FAKE_FUNC_IMPL
void draw_position(const Transform3D &transform, const Color &color=Colors::empty_color, const real_t &duration=0) FAKE_FUNC_IMPL
void draw_sphere_xf(const Transform3D &transform, const Color &color=Colors::empty_color, const real_t &duration=0) FAKE_FUNC_IMPL
void draw_arrow(const Vector3 &a, const Vector3 &b, const Color &color=Colors::empty_color, const real_t &arrow_size=0.5f, const bool &is_absolute_size=false, const real_t &duration=0) FAKE_FUNC_IMPL
void draw_box_xf(const Transform3D &transform, const Color &color=Colors::empty_color, const bool &is_box_centered=true, const real_t &duration=0) FAKE_FUNC_IMPL
static DebugDraw3D * get_singleton()
Definition debug_draw_3d.h:243
void draw_arrowhead(const Transform3D &transform, const Color &color=Colors::empty_color, const real_t &duration=0) FAKE_FUNC_IMPL
void draw_point_path(const PackedVector3Array &path, const PointType type=PointType::POINT_TYPE_SQUARE, const real_t &size=0.25f, const Color &points_color=Colors::empty_color, const Color &lines_color=Colors::empty_color, const real_t &duration=0) FAKE_FUNC_IMPL
Ref< DebugDraw3DStats > get_render_stats_for_world(Viewport *viewport)
void set_config(Ref< DebugDraw3DConfig > cfg)
The main singleton class that handles DebugDraw2D and DebugDraw3D.
Definition debug_draw_manager.h:59